Using The NVIDIA CUDA Stream-Ordered Memory Allocator, Part 1

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작성자 Stephany 작성일 25-09-04 17:30 조회 7 댓글 0

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Most CUDA builders are accustomed to the cudaMalloc and cudaFree API capabilities to allocate GPU accessible memory. Nonetheless, there has lengthy been an impediment with these API functions: they aren’t stream ordered. In this publish, we introduce new API functions, cudaMallocAsync and cudaFreeAsync, that enable memory allocation and deallocation to be stream-ordered operations. In part 2 of this series, we spotlight the benefits of this new capability by sharing some large knowledge benchmark outcomes and supply a code migration information for modifying your present purposes. We also cowl advanced matters to make the most of stream-ordered memory allocation within the context of multi-GPU access and Memory Wave using IPC. This all helps you enhance efficiency within your existing functions. The following code example on the left is inefficient because the primary cudaFree call has to await kernelA to complete, so it synchronizes the gadget earlier than freeing the memory. To make this run more effectively, the memory will be allocated upfront and sized to the bigger of the two sizes, as shown on the right.



ja02-1.jpgThis will increase code complexity in the appliance because the memory administration code is separated out from the enterprise logic. The issue is exacerbated when different libraries are concerned. This is far tougher for the application to make efficient because it could not have full visibility or control over what the library is doing. To avoid this downside, the library would have to allocate memory when that perform is invoked for the first time and by no means free it until the library is deinitialized. This not solely will increase code complexity, but it also causes the library to hold on to the memory longer than it needs to, probably denying one other portion of the appliance from using that memory. Some functions take the concept of allocating memory upfront even further by implementing their own custom allocator. This provides a big quantity of complexity to utility development. CUDA aims to provide a low-effort, excessive-performance alternative.



CUDA 11.2 introduced a stream-ordered memory allocator to unravel these kind of problems, with the addition of cudaMallocAsync and cudaFreeAsync. These new API capabilities shift memory allocation from global-scope operations that synchronize your entire system to stream-ordered operations that enable you to compose memory administration with GPU work submission. This eliminates the necessity for synchronizing outstanding GPU work and helps restrict the lifetime of the allocation to the GPU work that accesses it. It's now possible to handle Memory Wave Experience at function scope, as in the next example of a library operate launching kernelA. All the standard stream-ordering rules apply to cudaMallocAsync and cudaFreeAsync. The memory returned from cudaMallocAsync could be accessed by any kernel or memcpy operation as lengthy because the kernel or memcpy is ordered to execute after the allocation operation and before the deallocation operation, in stream order. Deallocation may be carried out in any stream, so long as it is ordered to execute after the allocation operation and in spite of everything accesses on all streams of that memory on the GPU.



In effect, stream-ordered allocation behaves as if allocation and free had been kernels. If kernelA produces a valid buffer on a stream and kernelB invalidates it on the identical stream, then an application is free to access the buffer after kernelA and before kernelB in the appropriate stream order. The next example exhibits varied valid usages. Determine 1 shows the varied dependencies specified in the earlier code instance. As you'll be able to see, all kernels are ordered to execute after the allocation operation and full before the deallocation operation. Memory allocation and deallocation can't fail asynchronously. Memory errors that occur due to a name to cudaMallocAsync or cudaFreeAsync (for instance, out of memory) are reported instantly by means of an error code returned from the call. If cudaMallocAsync completes successfully, the returned pointer is assured to be a legitimate pointer to memory that's secure to entry in the appropriate stream order. The CUDA driver uses memory pools to realize the habits of returning a pointer instantly.

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